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External module "pipeline"

Index

Functions

Object literals

Functions

Const PASSTHROUGH_FS

  • PASSTHROUGH_FS(_: GLSLTarget, unis: IObjectOf<Sym<any>>, ins: IObjectOf<Sym<any>>, outs: IObjectOf<Sym<any>>): TaggedFn0<"void">[]
  • Parameters

    • _: GLSLTarget
    • unis: IObjectOf<Sym<any>>
    • ins: IObjectOf<Sym<any>>
    • outs: IObjectOf<Sym<any>>

    Returns TaggedFn0<"void">[]

Const PASSTHROUGH_VS

  • PASSTHROUGH_VS(gl: GLSLTarget, _: IObjectOf<Sym<any>>, ins: IObjectOf<Sym<any>>, outs: IObjectOf<Sym<any>>): TaggedFn0<"void">[]
  • Parameters

    • gl: GLSLTarget
    • _: IObjectOf<Sym<any>>
    • ins: IObjectOf<Sym<any>>
    • outs: IObjectOf<Sym<any>>

    Returns TaggedFn0<"void">[]

Object literals

Const FX_SHADER_SPEC

FX_SHADER_SPEC: object

ext

ext: object

Type declaration

fs

fs: function = PASSTHROUGH_FS

Type declaration

    • (a: A, b: B, c: C, d: D): E
    • Parameters

      • a: A
      • b: B
      • c: C
      • d: D

      Returns E

vs

vs: function = PASSTHROUGH_VS

Type declaration

    • (a: A, b: B, c: C, d: D): E
    • Parameters

      • a: A
      • b: B
      • c: C
      • d: D

      Returns E

attribs

attribs: object

position

position: "vec2" = "vec2"

uv

uv: "vec2" = "vec2"

state

state: object

depth

depth: false = false

uniforms

uniforms: object

tex

tex: "sampler2D" = "sampler2D"

varying

varying: object

v_uv

v_uv: "vec2" = "vec2"

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