@thi.ng/ecs

@thi.ng/ecs

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[!NOTE] This is one of 190 standalone projects, maintained as part of the @thi.ng/umbrella monorepo and anti-framework.

🚀 Please help me to work full-time on these projects by sponsoring me on GitHub. Thank you! ❤️

About

Entity Component System based around typed arrays & sparse sets.

  • Entities are merely numeric identifiers
  • Component types:
    • Numeric / vectors are stored as typed array views with customizable striding
    • arbitrary JS values are stored in vanilla JS arrays
  • Component grouping w/ optional group ownership to allow re-ordering components for optimized iteration
  • Systems are plain functions
  • Configurable caching of component views: LRU, Unbounded, Null (no-cache)

Status

ALPHA - bleeding edge / work-in-progress

Search or submit any issues for this package

Installation

yarn add @thi.ng/ecs

ES module import:

<script type="module" src="https://cdn.skypack.dev/@thi.ng/ecs"></script>

Skypack documentation

For Node.js REPL:

const ecs = await import("@thi.ng/ecs");

Package sizes (brotli'd, pre-treeshake): ESM: 3.17 KB

Dependencies

Usage examples

One project in this repo's /examples directory is using this package:

ScreenshotDescriptionLive demoSource
Entity Component System w/ 100k 3D particlesDemoSource

API

Generated API docs

Basic concepts

import { ECS } from "@thi.ng/ecs";

interface ComSpecs {
pos: Float32Array;
vel: Float32Array;
color: string;
}

// init ECS w/ given max number of entities
const ecs = new ECS<CompSpecs>(1000);

// define components (and their memory layout)
const pos = ecs.defComponent({
id: "pos",
type: Type.F32,
size: 2
});

const vel = ecs.defComponent({
id: "vel",
type: Type.F32,
size: 2,
stride: 4
default: () => [Math.random()*2-1, Math.random()*2-1]
});

// this component stores string values (not mem-mapped)
const color = ecs.defComponent({
id: "color",
default: () => ["red","green","blue"][(Math.random()*3)|0]
});

// define group of given components
// the group will obtain ownership of all by default, meaning
// it is allowed to re-order entities to optimize iteration performance
const group = ecs.defGroup([pos, vel, color]);

// add entities and associate them w/ different components
// if a component is part of a group, the group will be notified/updated
ecs.defEntity(["pos", "vel", "color"]);

ecs.defEntity([pos, vel]);

ecs.defEntity({
pos: [1, 2],
vel: [-1, 0],
color: "red"
});

// apply given function to each entity in the group
// note: entity (id=1) is NOT part of the group,
// since it doesn't have a `color` component...
group.forEach((x) => console.log(x));
// {
// id: 0,
// color: 'green',
// vel: Float32Array [ 0.16836269199848175, -0.36699679493904114 ],
// pos: Float32Array [ 0, 0 ]
// }
// {
// id: 2,
// color: 'blue',
// vel: Float32Array [ -0.7642428278923035, -0.43176573514938354 ],
// pos: Float32Array [ 0, 0 ]
// }

Authors

If this project contributes to an academic publication, please cite it as:

@misc{thing-ecs,
title = "@thi.ng/ecs",
author = "Karsten Schmidt",
note = "https://thi.ng/ecs",
year = 2019
}

License

© 2019 - 2024 Karsten Schmidt // Apache License 2.0

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