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This project is part of the @thi.ng/umbrella monorepo.


Hiccup shape tree renderer for vanilla Canvas 2D contexts.

This package provides a simple draw() function, which accepts a scene tree of different shape types in @thi.ng/hiccup syntax/format (i.e. nested arrays, IToHiccup implementations) and then translates these into canvas API draw calls.


STABLE - used in production

Related packages


yarn add @thi.ng/hiccup-canvas
// ES module
<script type="module" src="https://unpkg.com/@thi.ng/hiccup-canvas?module" crossorigin></script>

// UMD
<script src="https://unpkg.com/@thi.ng/hiccup-canvas/lib/index.umd.js" crossorigin></script>

Package sizes (gzipped, pre-treeshake): ESM: 2.51 KB / CJS: 2.63 KB / UMD: 2.61 KB


Usage examples

Several demos in this repo's /examples directory are using this package.

A selection:

ScreenshotDescriptionLive demoSource
geom-fuzz basic shape & fill examplesDemoSource
Realtime analog clock demoDemoSource
Interactive pattern drawing demo using transducersDemoSource
2D Bezier curve-guided particle systemDemoSource
Various hdom-canvas shape drawing examples & SVG conversion / exportDemoSource
Animated arcs & drawing using hiccup-canvasDemoSource


Generated API docs

The shape tree given to draw() MUST consist of standard, normalized hiccup syntax (incl. objects implementing the IToHiccup() interface, like the shape types provided by @thi.ng/geom).

SVG conversion

Even though the shape element names & syntax are intentionally very similar (largely the same) to SVG elements, for performance reasons all geometry data given to each shape remains un-stringified (only styling attributes can be strings). However, the @thi.ng/hiccup-svg package provides a convertTree() function which takes the arguably more "raw" shape format used by this package and converts an entire shape tree into SVG compatible & serializable format.

It's very likely (and recommended) you're using the shape type provided @thi.ng/geom, in which case these can be provided as is to this package's draw() function and SVG conversion can be done like so:

import { asSvg, svgDoc, group, circle } from "@thi.ng/geom";
import { draw } from "@thi.ng/hiccup-canvas";

const dots = group({}, [
    circle([100, 100], 20, { fill: "red" }),
    circle([140, 100], 20, { fill: "green" }),
    circle([160, 100], 20, { fill: "blue" }),

// draw to canvas
draw(canvas.getContext("2d"), dots);

// convert to SVG
// (unless given, width, height and viewBox will be auto-computed)
asSvg(svgDoc({}, dots))

Supported shape types

In the near future, factory functions for these shape types will be provided...


["g", attribs, child1, child2, ...]

Attributes defined at group level are inherited by child elements.

Definition group

["defs", {}, def1, def2, ...]

Special group / container for gradient definitions. If used, should always come first in a scene tree.


["circle", attribs, [x, y], radius]

Circular arc

["arc", attribs, [x, y], radius, startAngle, endAngle, anticlockwise?]

Only circular arcs are supported in this format. Please see note about differences to SVG.

Ellipse / elliptic arc

["ellipse", attribs, [x, y], [rx, ry], axisTheta?, start?, end?, ccw?]


["rect", attribs, [x, y], w, h, radius?]

If radius is given, creates a rounded rectangle. radius will be clamped to Math.min(w, h)/2.


["line", attribs, [x1, y1], [x2, y2]]

Horizontal Line

["hline", attribs, y]

Vertical Line

["vline", attribs, x]

Polyline / Polygon

["polyline", attribs, [[x1, y1], [x2, y2], [x3, y3]...]]

Always non-filled (even if fill attrib is given or inherited)

["polygon", attribs, [[x1, y1], [x2, y2], [x3, y3]...]]

Always closed, can be filled and/or stroked.


["path", attribs, [seg1, seg2, ...]]

Path segments are tuples of [type, [x,y]...]. The following segment types are supported and (as with SVG), absolute and relative versions can be used. Relative versions use lowercase letters and are always relative to the end point of the previous segment. The first segment (usually of type "M") must be absolute.

["M", [x, y]]Move
["L", [x, y]]Line
["H", x]Horizontal line
["V", y]Vertical line
["C", [x1,y1], [x2, y2], [x3, y3]]Cubic / bezier curve
["Q", [x1,y1], [x2, y2]]Quadratic curve
["A", [x1,y1], [x2, y2], r]Circular arc (see below)
["Z"]Close (sub)path

SVG paths with arc segments

IMPORTANT: Currently, due to differences between SVG and canvas API arc handling, SVG paths containing arc segments are NOT compatible with the above format. This issue is being worked on, but in the meantime, to use such paths, these should first be converted to use cubics or polygon / polyline. E.g. here using @thi.ng/geom:

import { normalizedPath, pathFromSVG, asPolyline } from "@thi.ng/geom";

// path w/ arc segments (*not* usable by hiccup-canvas)
const a = pathFromSvg("M0,0H80A20,20,0,0,1,100,20V30A20,20,0,0,1,80,50")[0];

// normalized to only use cubic curves (usable by hiccup-canvas)
const b = normalizedPath(a);

// converted to polyline (usable by hiccup-canvas)
const c = asPolyline(a);

// <path d="M0.00,0.00C26.67,0.00,53.33,0.00,80.00,0.00C..."/>

// <polyline fill="none" points="0.00,0.00 80.00,0.00 81.57,0.06..."/>


["points", attribs, [[x1,y1], [x2,y2],...]]

The following shape specific attributes are used:

  • shape: circle or rect (default)
  • size: point size (radius for circles, width for rects) - default: 1

Packed points

Similar to points, but uses a single packed buffer for all point coordinates.

["packedPoints", attribs, [x1,y1, x2,y2,...]]

Optional start index, number of points, component & point stride lengths (number of indices between each vector component and each point respectively) can be given as attributes.


  • start index: 0
  • number of points: (array_length - start) / estride
  • component stride: 1
  • element stride: 2
["packedPoints", { cstride: 1, estride: 4 },
    [x1, y1, 0, 0, x2, y2, 0, 0, ...]]

["packedPoints", { offset: 8, num: 3, cstride: 4, estride: 1 },
    [0, 0, 0, 0, 0, 0, 0, 0, x1, x2, x3, 0, y1, y2, y3, 0...]]


["text", attribs, [x,y], "body...", maxWidth?]


["img", { width?, height? }, img, dpos, spos?, ssize?]

IMPORTANT: Since v2.0.0 this element has new/changed args...

img MUST be an HTML image, canvas or video element. dpos, spos, ssize are 2D vectors. The latter two are optional, as are width and height attribs. Defaults:

  • width - original image width
  • height - original image height
  • spos - [0,0]
  • ssize - [width, height]

Note: For SVG conversion spos & ssize will be ignored. Sub-image blitting is not supported in SVG.


Gradients MUST be defined within a root-level defs group, which itself MUST be given prior to any other shapes. Use the $ prefix to refer to a gradient in a fill or stroke attribute, e.g. {stroke: "$foo" }

    {id: "foo", from: [x1,y1], to: [x2, y2]},
    [[offset1, color1], [offset2, color2], ...]
    {id: "foo", from: [x1,y1], to: [x2, y2], r1: r1, r2: r2 },
    [[offset1, color1], [offset2, color2], ...]


Some attributes use different names than their actual names in the CanvasRenderingContext2D:

AttributeContext 2D property

Color attributes

Color conversions are only applied to fill, stroke, shadowColor attributes and color stops provided to gradient definitions.


String color attribs prefixed with $ are replaced with url(#...) refs (e.g. to refer to gradients), else used as is (untransformed)


Interpreted as ARGB hex value:

{ fill: 0xffaabbcc } => { fill: "#aabbcc" }


Interpreted as float RGB(A):

{ fill: [1, 0.8, 0.6, 0.4] } => { fill: "rgba(255,204,153,0.40)" }

@thi.ng/color values

Colors defined via the @thi.ng/color package can be automatically converted to CSS color strings:

{ fill: hcya(0.1666, 1, 0.8859) } => { fill: "#ffff00" }

Coordinate transformations

Coordinate system transformations can be achieved via the following attributes (for groups and individual shapes). Nested transformations are supported.

If using a combination of translate, scale and/or rotate attribs, the order of application is always TRS.

Transform matrix

{ transform: [xx, xy, yx, yy, ox, oy] }

Override transform

{ setTransform: [xx, xy, yx, yy, ox, oy] }

Similar to transform but completely overrides transformation matrix, rather than concatenating with existing one.

See MDN docs for further details.

Also see the 2x3 matrix functions in the @thi.ng/matrices package for creating different kinds of transformation matrices, e.g.

{ transform: skewX23([], Math.PI / 12) }


{ translate: [x, y] }


{ scale: [x, y] } // non-uniform
{ scale: x } // uniform


{ rotate: theta } // in radians


Karsten Schmidt


© 2018 - 2020 Karsten Schmidt // Apache Software License 2.0

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