Returns true, if given point is contained within the boundary of this node. Since this class is used as generic base implementation for other, more specialized scene graph nodes, this base impl always returns false (meaning these nodes cannot will not be selectable by the user unless a subclass overrides this method).
Future support planned. No immediate users of this method in a 3D context available thus far.
arbitrary user data
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Checks all children in reverse order, then (if no child matched) node itself for containment of given point (in world/screen coords). Returns
NodeInfo
object with matched node (if any) or undefined.Important: Disabled nodes and their children will be skipped!