Backing WebGLArrayBuffer instance. Usually this will be auto-initialized by {@link compileBuffers}
Raw attribute data from which buffer
will be initialized
Only used for instanced attributes. See: https://www.khronos.org/registry/OpenGL/extensions/ANGLE/ANGLE_instanced_arrays.txt
Auto-normalization flag when writing buffer data. Default: false
Byte offset of 1st attrib component. Default: 0
Attribute element size (in component values, not bytes). Default: 3
Attribute stride in bytes. Default: 0 = densely packed
Attribute's WebGL data type. Default: gl.FLOAT
Generated using TypeDoc
Data specification of a single WebGL attribute