Functions
Const $
- $(format: TextureFormat, types: (TextureType | number)[], num: number, render?: boolean, filter?: boolean, renderExt?: boolean): { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] }
Parameters
num: number
Default value render: boolean = false
Default value filter: boolean = false
Default value renderExt: boolean = render
Returns { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] }
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
Object literals
Const TEX_FORMATS
TEX_FORMATS: object
[TextureFormat.ALPHA]
[
TextureFormat.ALPHA]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.ALPHA,[TextureType.UNSIGNED_BYTE,1,TextureType.HALF_FLOAT,2,TextureType.HALF_FLOAT_OES,2,TextureType.FLOAT,4,],1,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.DEPTH24_STENCIL8]
[
TextureFormat.DEPTH24_STENCIL8]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.DEPTH_STENCIL,[TextureType.UNSIGNED_INT_24_8, 4],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.DEPTH32F_STENCIL8]
[
TextureFormat.DEPTH32F_STENCIL8]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.DEPTH_STENCIL,[TextureType.FLOAT_32_UNSIGNED_INT_24_8_REV, 4],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.DEPTH_COMPONENT16]
[
TextureFormat.DEPTH_COMPONENT16]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.DEPTH_COMPONENT,[TextureType.UNSIGNED_SHORT, 2, TextureType.UNSIGNED_INT, 4],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.DEPTH_COMPONENT24]
[
TextureFormat.DEPTH_COMPONENT24]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.DEPTH_COMPONENT,[TextureType.UNSIGNED_INT, 4],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.DEPTH_COMPONENT32F]
[
TextureFormat.DEPTH_COMPONENT32F]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.DEPTH_COMPONENT,[TextureType.FLOAT, 4],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.DEPTH_COMPONENT]
[
TextureFormat.DEPTH_COMPONENT]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.DEPTH_COMPONENT,[TextureType.UNSIGNED_SHORT, 2, TextureType.UNSIGNED_INT, 4],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.DEPTH_STENCIL]
[
TextureFormat.DEPTH_STENCIL]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.DEPTH_STENCIL,[TextureType.UNSIGNED_INT_24_8, 4],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.LUMINANCE]
[
TextureFormat.LUMINANCE]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.LUMINANCE,[TextureType.UNSIGNED_BYTE,1,TextureType.HALF_FLOAT,2,TextureType.HALF_FLOAT_OES,2,TextureType.FLOAT,4,],1,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.LUMINANCE_ALPHA]
[
TextureFormat.LUMINANCE_ALPHA]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.LUMINANCE_ALPHA,[TextureType.UNSIGNED_BYTE,2,TextureType.HALF_FLOAT,4,TextureType.HALF_FLOAT_OES,4,TextureType.FLOAT,8,],2,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.R11F_G11F_B10F]
[
TextureFormat.R11F_G11F_B10F]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB,[TextureType.FLOAT,12,TextureType.HALF_FLOAT,6,TextureType.UNSIGNED_INT_10F_11F_11F_REV,4,],3,false,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.R16F]
[
TextureFormat.R16F]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RED,[TextureType.FLOAT, 4, TextureType.HALF_FLOAT, 2],1,false,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.R16I]
[
TextureFormat.R16I]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RED_INTEGER,[TextureType.SHORT, 2],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.R16UI]
[
TextureFormat.R16UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RED_INTEGER,[TextureType.UNSIGNED_SHORT, 2],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.R32F]
[
TextureFormat.R32F]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RED,[TextureType.FLOAT, 4],1,false,false,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.R32I]
[
TextureFormat.R32I]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RED_INTEGER,[TextureType.INT, 4],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.R32UI]
[
TextureFormat.R32UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RED_INTEGER,[TextureType.UNSIGNED_INT, 4],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.R8I]
[
TextureFormat.R8I]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RED_INTEGER,[TextureType.BYTE, 1],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.R8UI]
[
TextureFormat.R8UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RED_INTEGER,[TextureType.UNSIGNED_BYTE, 1],1,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.R8]
[
TextureFormat.R8]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RED,[TextureType.UNSIGNED_BYTE, 1],1,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.R8_SNORM]
[
TextureFormat.R8_SNORM]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RED,[TextureType.BYTE, 1],1,false,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RG16F]
[
TextureFormat.RG16F]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RG,[TextureType.FLOAT, 8, TextureType.HALF_FLOAT, 4],2,false,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RG16I]
[
TextureFormat.RG16I]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RG_INTEGER,[TextureType.SHORT, 4],2,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RG16UI]
[
TextureFormat.RG16UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RG_INTEGER,[TextureType.UNSIGNED_SHORT, 4],2,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RG32F]
[
TextureFormat.RG32F]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RG,[TextureType.FLOAT, 8],2,false,false,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RG32I]
[
TextureFormat.RG32I]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RG_INTEGER,[TextureType.INT, 8],2,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RG32UI]
[
TextureFormat.RG32UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RG_INTEGER,[TextureType.UNSIGNED_INT, 8],2,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RG8I]
[
TextureFormat.RG8I]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RG_INTEGER,[TextureType.BYTE, 2],2,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RG8UI]
[
TextureFormat.RG8UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RG_INTEGER,[TextureType.UNSIGNED_BYTE, 2],2,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RG8]
[
TextureFormat.RG8]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RG,[TextureType.UNSIGNED_BYTE, 2],2,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RG8_SNORM]
[
TextureFormat.RG8_SNORM]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RG,[TextureType.BYTE, 2],2,false,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB10_A2UI]
[
TextureFormat.RGB10_A2UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA_INTEGER,[TextureType.UNSIGNED_INT_2_10_10_10_REV, 4],4,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB10_A2]
[
TextureFormat.RGB10_A2]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA,[TextureType.UNSIGNED_INT_2_10_10_10_REV, 4],4,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB16F]
[
TextureFormat.RGB16F]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB,[TextureType.FLOAT, 12, TextureType.HALF_FLOAT, 6],3,false,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB16I]
[
TextureFormat.RGB16I]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB_INTEGER,[TextureType.SHORT, 6],3)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB16UI]
[
TextureFormat.RGB16UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB_INTEGER,[TextureType.UNSIGNED_SHORT, 6],3)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB32F]
[
TextureFormat.RGB32F]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB, [TextureType.FLOAT, 12], 3)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB32I]
[
TextureFormat.RGB32I]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB_INTEGER,[TextureType.INT, 12],3)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB32UI]
[
TextureFormat.RGB32UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB_INTEGER,[TextureType.UNSIGNED_INT, 12],3)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB565]
[
TextureFormat.RGB565]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB,[TextureType.UNSIGNED_BYTE, 3, TextureType.UNSIGNED_SHORT_5_6_5, 2],3,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB5_A1]
[
TextureFormat.RGB5_A1]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA,[TextureType.UNSIGNED_BYTE,4,TextureType.UNSIGNED_SHORT_5_5_5_1,2,TextureType.UNSIGNED_INT_2_10_10_10_REV,4,],4,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB8I]
[
TextureFormat.RGB8I]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB_INTEGER,[TextureType.BYTE, 3],3)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB8UI]
[
TextureFormat.RGB8UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB_INTEGER,[TextureType.UNSIGNED_BYTE, 3],3)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB8]
[
TextureFormat.RGB8]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB,[TextureType.UNSIGNED_BYTE, 3],3,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB8_SNORM]
[
TextureFormat.RGB8_SNORM]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB,[TextureType.BYTE, 3],3,false,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB9_E5]
[
TextureFormat.RGB9_E5]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB,[TextureType.FLOAT,12,TextureType.HALF_FLOAT,6,TextureType.UNSIGNED_INT_5_9_9_9_REV,4,],3,false,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGBA16F]
[
TextureFormat.RGBA16F]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA,[TextureType.FLOAT, 16, TextureType.HALF_FLOAT, 8],4,false,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGBA16I]
[
TextureFormat.RGBA16I]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA_INTEGER,[TextureType.SHORT, 8],4,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGBA16UI]
[
TextureFormat.RGBA16UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA_INTEGER,[TextureType.UNSIGNED_SHORT, 8],4,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGBA32F]
[
TextureFormat.RGBA32F]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA,[TextureType.FLOAT, 16],4,false,false,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGBA32I]
[
TextureFormat.RGBA32I]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA_INTEGER,[TextureType.INT, 16],4,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGBA32UI]
[
TextureFormat.RGBA32UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA_INTEGER,[TextureType.UNSIGNED_INT, 16],4,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGBA4]
[
TextureFormat.RGBA4]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA,[TextureType.UNSIGNED_BYTE, 4, TextureType.UNSIGNED_SHORT_4_4_4_4, 2],4,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGBA8I]
[
TextureFormat.RGBA8I]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA_INTEGER,[TextureType.BYTE, 4],4,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGBA8UI]
[
TextureFormat.RGBA8UI]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA_INTEGER,[TextureType.UNSIGNED_BYTE, 4],4,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGBA8]
[
TextureFormat.RGBA8]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA,[TextureType.UNSIGNED_BYTE, 4],4,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGBA8_SNORM]
[
TextureFormat.RGBA8_SNORM]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA,[TextureType.BYTE, 4],4,false,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGBA]
[
TextureFormat.RGBA]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA,[TextureType.UNSIGNED_BYTE,4,TextureType.HALF_FLOAT,8,TextureType.HALF_FLOAT_OES,8,TextureType.FLOAT,16,TextureType.UNSIGNED_SHORT_4_4_4_4,2,TextureType.UNSIGNED_SHORT_5_5_5_1,2,],4,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.RGB]
[
TextureFormat.RGB]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB,[TextureType.UNSIGNED_BYTE,3,TextureType.HALF_FLOAT,6,TextureType.HALF_FLOAT_OES,6,TextureType.FLOAT,12,TextureType.UNSIGNED_SHORT_5_6_5,2,],3,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.SRGB8]
[
TextureFormat.SRGB8]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGB,[TextureType.UNSIGNED_BYTE, 3],3,false,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]
[TextureFormat.SRGB8_ALPHA8]
[
TextureFormat.SRGB8_ALPHA8]: { filter: boolean; format: TextureFormat; num: number; render: boolean; renderExt: boolean; types: number[] } = $(TextureFormat.RGBA,[TextureType.UNSIGNED_BYTE, 4],4,true,true)Type declaration
filter: boolean
num: number
render: boolean
renderExt: boolean
types: number[]