Index
Functions
PASSTHROUGH_
FS
PASSTHROUGH_
FS_
UV
PASSTHROUGH_
VS
PASSTHROUGH_
VS_
UV
Object literals
FX_
SHADER_
SPEC
FX_
SHADER_
SPEC_
UV
Functions
Const
PASSTHROUGH_
FS
PASSTHROUGH_
FS
(
gl
:
GLSLTarget
, _
:
IObjectOf
<
Sym
<
any
>
>
, __
:
IObjectOf
<
Sym
<
any
>
>
, outs
:
IObjectOf
<
Sym
<
any
>
>
)
:
TaggedFn0
<
"void"
>
[]
Parameters
gl:
GLSLTarget
_:
IObjectOf
<
Sym
<
any
>
>
__:
IObjectOf
<
Sym
<
any
>
>
outs:
IObjectOf
<
Sym
<
any
>
>
Returns
TaggedFn0
<
"void"
>
[]
Const
PASSTHROUGH_
FS_
UV
PASSTHROUGH_
FS_
UV
(
_
:
GLSLTarget
, unis
:
IObjectOf
<
Sym
<
any
>
>
, ins
:
IObjectOf
<
Sym
<
any
>
>
, outs
:
IObjectOf
<
Sym
<
any
>
>
)
:
TaggedFn0
<
"void"
>
[]
Parameters
_:
GLSLTarget
unis:
IObjectOf
<
Sym
<
any
>
>
ins:
IObjectOf
<
Sym
<
any
>
>
outs:
IObjectOf
<
Sym
<
any
>
>
Returns
TaggedFn0
<
"void"
>
[]
Const
PASSTHROUGH_
VS
PASSTHROUGH_
VS
(
gl
:
GLSLTarget
, _
:
IObjectOf
<
Sym
<
any
>
>
, ins
:
IObjectOf
<
Sym
<
any
>
>
)
:
TaggedFn0
<
"void"
>
[]
Parameters
gl:
GLSLTarget
_:
IObjectOf
<
Sym
<
any
>
>
ins:
IObjectOf
<
Sym
<
any
>
>
Returns
TaggedFn0
<
"void"
>
[]
Const
PASSTHROUGH_
VS_
UV
PASSTHROUGH_
VS_
UV
(
gl
:
GLSLTarget
, _
:
IObjectOf
<
Sym
<
any
>
>
, ins
:
IObjectOf
<
Sym
<
any
>
>
, outs
:
IObjectOf
<
Sym
<
any
>
>
)
:
TaggedFn0
<
"void"
>
[]
Parameters
gl:
GLSLTarget
_:
IObjectOf
<
Sym
<
any
>
>
ins:
IObjectOf
<
Sym
<
any
>
>
outs:
IObjectOf
<
Sym
<
any
>
>
Returns
TaggedFn0
<
"void"
>
[]
Object literals
Const
FX_
SHADER_
SPEC
FX_
SHADER_
SPEC
:
object
ext
ext
:
{}
Type declaration
fs
fs
:
Fn4
<
GLSLTarget
,
IObjectOf
<
Sym
<
any
>
>
,
IObjectOf
<
Sym
<
any
>
>
,
IObjectOf
<
Sym
<
any
>
>
,
(
Sym
<
any
>
|
Func
<
any
>
)
[]
>
= PASSTHROUGH_FS
uniforms
uniforms
:
{}
Type declaration
varying
varying
:
{}
Type declaration
vs
vs
:
Fn4
<
GLSLTarget
,
IObjectOf
<
Sym
<
any
>
>
,
IObjectOf
<
Sym
<
any
>
>
,
IObjectOf
<
Sym
<
any
>
>
,
(
Sym
<
any
>
|
Func
<
any
>
)
[]
>
= PASSTHROUGH_VS
attribs
attribs
:
object
position
position
:
"vec2"
= "vec2"
state
state
:
object
depth
depth
:
false
= false
Const
FX_
SHADER_
SPEC_
UV
FX_
SHADER_
SPEC_
UV
:
object
ext
ext
:
{}
Type declaration
fs
fs
:
Fn4
<
GLSLTarget
,
IObjectOf
<
Sym
<
any
>
>
,
IObjectOf
<
Sym
<
any
>
>
,
IObjectOf
<
Sym
<
any
>
>
,
(
Sym
<
any
>
|
Func
<
any
>
)
[]
>
= PASSTHROUGH_FS_UV
vs
vs
:
Fn4
<
GLSLTarget
,
IObjectOf
<
Sym
<
any
>
>
,
IObjectOf
<
Sym
<
any
>
>
,
IObjectOf
<
Sym
<
any
>
>
,
(
Sym
<
any
>
|
Func
<
any
>
)
[]
>
= PASSTHROUGH_VS_UV
attribs
attribs
:
object
position
position
:
"vec2"
= "vec2"
uv
uv
:
"vec2"
= "vec2"
state
state
:
object
depth
depth
:
false
= false
uniforms
uniforms
:
object
tex
tex
:
"sampler2D"
= "sampler2D"
varying
varying
:
object
v_
uv
v_
uv
:
"vec2"
= "vec2"
Globals
"shaders/pipeline"
PASSTHROUGH_
FS
PASSTHROUGH_
FS_
UV
PASSTHROUGH_
VS
PASSTHROUGH_
VS_
UV
FX_
SHADER_
SPEC
FX_
SHADER_
SPEC_
UV
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